Location
San Francisco, California
Employment Type
Full-time
Location Type
In-Person
Department
Engineering
About Bobyard
Bobyard builds AI systems that automate takeoffs for contractors, saving them dozens of hours per project in a multi-trillion industry still running on spreadsheets and guesswork. Contractors live in our product all day — the interface has to be fast, precise, and obvious. We're Series A, backed by 8VC, Primary, and Pear, and growing fast.
About the role
You'll work on the hardest UI problem we have: rendering large construction drawings and dense estimate tables without friction. Think canvas rendering, pan/zoom performance, and tables with hundreds of rows that still feel instant. You don't need prior experience with canvas or data-dense interfaces — you need strong React/TypeScript fundamentals, real product taste, and to be a fast learner ready to go deep on a problem most junior roles never touch. You don't need to check every box below — if the hard problem excites you, apply.
What you'll do
Build and ship core product UI in React and TypeScript
Turn rough product direction and designs into polished, production-ready interfaces
Work on frontend performance — fast loads, smooth interactions, responsive rendering of large drawings and data-dense tables
Contribute to a reusable component library the team ships on
Work directly with product and design to shape features, not just implement them
Prototype quickly, gather feedback, and iterate toward the right UX
Diagnose and fix frontend bugs, rendering issues, and state management problems
What we're looking for
Strong React and modern CSS skills — you can build complex layouts and interactions without reaching for a library every time
Real design sense — you notice when spacing, hierarchy, or motion is off, and you fix it without being asked
Comfortable working from rough product direction — can fill the gap between a mock and a shippable feature
Fluent in TypeScript, component architecture, and frontend state management
High ownership mindset — you don't wait to be told what to fix
Fast learner who can navigate unfamiliar systems and tools quickly
Bachelor's degree in Computer Science or a related field, or equivalent practical experience
Nice to have
Experience with data-dense or canvas-heavy interfaces (tables, editors, drawing tools)
Personal projects or open-source work involving performance-sensitive UI
Exposure to construction, real estate, or other "boring industry, real problem" domains
What we offer
$130,000–$160,000 base salary, based on experience
0.02%–0.04% equity (4-year vest)
Full-time, in-person role in the SF Bay Area
A genuinely hard, high-ownership problem from day one
Comp Philosophy
We are proud to offer competitive, top-of-market compensation because we want to celebrate the dedicated people who ship amazing work and drive our success. Our individual compensation is thoughtfully tailored based on your role, experience, and contributions, alongside performance-based rewards.